
Tips & Tricks Coordinates for Sandswept Ruins : 37 34' S 32 1' E Coordinates for Ruins of Amira's Roost : 28 46' S 32 26' E West of Fort Deadlight. I mapped the islands west of the Wakara Reef and returned to Sanza with the information. Upgrading the Quality only affects the Damage by 15%, Accuracy by 4 points, and Penetration by 1 point. Someone critical to the completion of this quest has been killed.
Pillars of eternity 2 sandswept ruins upgrade#
Players can only upgrade a Unique Weapon's Quality to a higher tier level. In the escape cutscene, I have selected the following in this order: Grenade, Corrosive spell (Necrotic. I have encountered an issue with the sandswept ruins altar room. Acquisition: Last Word can be looted from an altar of Sandswept Ruins. Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning) Sandswept Ruins issue 0 Sandswept Ruins issue.Location: Sandswept Ruins on the island in the south-west corner of the world map.Perhaps the magic still has some use left. The crude legend served as some sort of charm for the unfortunate Ulstor.

It reads, "I m Ulstors weapn n ail shut yur muth." A brief, poorly-spelled message is scratched into the haft. At some point it was cut or smashed in half, likely followed by its wielder. While in better repair, it could unhorse an armored rider with a single blow to the breastplate, breaking steel and bone. Outfitted with better armor and long, two-handed hammers, these troops were tasked with supporting Dyrwoodan knights in their battles with the capable Readceran heavy cavalry.This humble war hammer was once the weapon of such a soldier. A few of the bravest and strongest footmen, however, were selected to serve in the anti-cavalry companies. Most of these peasant soldiers fought in battle lines equipped with little more than farming implements and improvised armor.

The erls of the Dyrwood mustered many conscripts to combat Waidwen's militant faithful during the Saint's War. Last Word is a Weapon in Pillars of Eternity 2. Quieting: Cannot use active abilities for 2s on Critical Hit Haft: +5% Weapon Damage per Engaged Enemy Exceptional: +30% Damage, +8 Accuracy, +2 Penetration
